RSE Fantasy Football - Official Rules
A. Draft Logistics
- Draft will be held on the Saturday before Labor Day unless
- Each owner has one (1) minute to announce a draft pick after the
previous selection has been made. If the owner does not make a pick
in the alloted amount of time, the next owner goes on the clock.
The late drafter is free to make his selection at any time on a
"first come, first served" basis.
B. Draft Order
- A lottery will be held before the draft to determine picking
order. First round is in ascending order, then second round
in descending order. All other rounds alternate in the same
- Any owners joining the league after the draft lottery has been
held will pick last. An equal-weighting lottery will be held
immediately before the draft if there are multiple late entries.
C. Player Positions
All teams must draft the following positions (in any order they
- 3 Quarterbacks
- 4 Running Backs
- 5 Wide Receivers
- 2 Tight Ends
- 6 Defensemen
- 2 Place Kickers
D. Position Eligibility
- A player's position is determined by documentation published before
the draft stating that he will be playing that position this season.
- A player eligible for multiple positions may be drafted at any one
of them, and the owner need not announce this position at the time
of the selection.
- A player eligible for multiple positions may be moved between
positions during the season provided that all required positions
remain filled by the beginning of each week.
- A player can only start at his designated position.
II. Weekly Teams
A. Starting Teams
Each week, each owner chooses his starting team. This must be
done before any games are played (even if they do not effect an
owner's players). If the owner does not change his starting
team, it will remain the same as the previous week.
B. Starting Players
Starting teams consist of:
- 2 Quarterbacks
- 2 Running Backs
- 3 Wide Receivers
- 1 Tight End
- 5 Defensemen
- 2 Place Kickers
Also, each owner chooses one player from two of the following
- Running Back
- Wide Receiver
- Tight End
Example: In addition to the standard team, Owner A adds a wide
receiver and a tight end. He may not, however, add
two wide receivers.
Due to the complex nature of starting teams, the commissioner
cannot and will not make any assumptions on week to week changes.
Each owner must take full responsibility for his team.
III. Roster Moves
- If done before the start of the season, players that have been
cut from their NFL teams may be replaced for free.
- Players on injured reserve or otherwise ineligible before the
start of the season may be replaced after the draft for the
standard transaction fee.
- Transactions for a given week are based on the NFL rosters at
the beginning of the week's first game. The reserved player
must be disabled or otherwise inactive at that time. If not,
the transaction is automatically voided.
B. Players on Injured Reserve
- If a player is placed on Injured Reserve by his NFL team, or
has been listed on the official NFL Injury Report as 'out',
his owner may pick a replacement player. When the injured player
returns, it is assumed that the replacement player is cut from
the team unless the owner states otherwise.
- The replacement player may also be on Injured Reserve, but the
owner cannot pick up another player for him (i.e., that roster
space will remain empty until one player returns.)
- A replacement player may remain on a team until the injured
player is off the Injured Reserve list or plays and receives a
- Players cut or otherwise rendered ineligible are treated in the
same manner as injured players.
- Trades made before the first kickoff of the week will be in
effect that week. Trades made after the first kickoff will be
in effect the following week.
- Any number of players may be traded, but each owner must have
all required positions filled at the end of the trade.
- A player placed on Injured Reserve may be traded before his
owner picks a replacement player, but not afterward.
- Trading deadline is the first kickoff of Week 14 (out of 17).
Each owner is allowed to waive (and subsequently replace) one player
on his roster at any time during the season. The waiver is
subject to a $5 transaction fee, and the owner must not owe more
than $25 to the league for past transactions and entry fees.
Year-end totals for each of 8 categories are ranked from 1 (highest)
to X (lowest) where X is the number of owners. Ties use the
average (e.g. three-way tie for fourth, each team gets
(4+5+6)/3 = 5 points). Lowest total from the sum of all eight
The eight categories are:
- Yards Passing
- Yards Rushing
- Yards Receiving
- Touchdowns scored or thrown minus interceptions thrown
- Kicking points (1 for a PAT, 3 for a FG)
- Interceptions caught
- Tackles (Unassisted)
C. Crossover Statistics
All starters' statistics count toward all categories (e.g. a running
back's throw on a halfback option counts towards passing yards.)
A. Entry Fee
The entry fee is $30 ($5 for newspapers and postage) to enter
payable to treasurer on draft day.
B. Roster Moves
There is a $2 fee for each trade (per team) and/or roster move,
with $0.50 going to the commissioner as a transactions charge.
Expressed as a percentage of entry and transaction fees minus
If less than 12 owners:
- 1st place: 60%
- 2nd place: 30%
- 3rd place: 10%
If 12 or more owners:
- 1st place: 50%
- 2nd place: 30%
- 3rd place: 15%
- 4th place: 5%
The commissioner has the right to void any ridiculously one-sided
trade or rule on any situation not covered above. Any judgement
made by the commissioner may be overturned by a majority vote of the
owners. The commissioner is responsible for at least attempting to
form a consensus of opinion before any rulings.
These rules are subject to change up to draft day with a majority
vote of the owners. All absentee owners are responsible for obtaining
proxies for any votes taken on draft day.
These rules were last updated on August 6th, 2000